Chapters

  • Chapter 10
  • Vectors and Three-Dimensional Geometry
  • 23 questions

Vector Algebra

Vectors and scalars, direction cosines and ratios, types of vectors, addition, section formula, and the scalar and vector products.

Some quantities need a direction to be meaningful — a displacement, a force. A vector carries both magnitude and direction, and vector algebra is the arithmetic that results.

Two products dominate the chapter and they answer different questions. The scalar product returns a number and measures how much two vectors point the same way, which is what makes it the tool for angles and projections. The vector product returns a vector perpendicular to both, which is what makes it the tool for areas and for anything requiring a normal direction.

What you should be able to do

  • Distinguish vectors from scalars and identify equal, unit, zero, parallel and collinear vectors.
  • Find the magnitude, direction cosines and direction ratios of a vector.
  • Add vectors and multiply by a scalar, and use the section formula.
  • Compute the scalar product, and use it for angles and projections.
  • Compute the vector product, and use it for areas and perpendicular directions.

Topics

5 topics

  1. Vectors and Scalars

    Magnitude and direction, and the standard types of vector including position vectors and components.

    • Types of vectors
    • Position vector and components
  2. Direction Cosines and Direction Ratios

    Defining the direction of a vector numerically, and the relation.

  3. Addition of Vectors and the Section Formula

    Triangle and parallelogram laws, scalar multiplication, and the position vector of a dividing point.

  4. Scalar (Dot) Product

    Definition, geometric meaning, properties, and applications to angles and projections.

  5. Vector (Cross) Product

    Definition, properties, and applications to area and to finding a perpendicular direction.

Formulas

13 items · All formulas

  • Magnitude of a vector

    \left|\vec{a}\right| = \sqrt{a_1^{2} + a_2^{2} + a_3^{2}} \quad \text{for } \vec{a} = a_1\hat{i} + a_2\hat{j} + a_3\hat{k}
  • Unit vector

    \hat{a} = \dfrac{\vec{a}}{\left|\vec{a}\right|}
    Valid when
    \vec{a} \neq \vec{0}.
  • Scalar (dot) product

    \vec{a}\cdot\vec{b} = \left|\vec{a}\right|\left|\vec{b}\right|\cos\theta = a_1b_1 + a_2b_2 + a_3b_3
  • Angle between two vectors

    \cos\theta = \dfrac{\vec{a}\cdot\vec{b}}{\left|\vec{a}\right|\left|\vec{b}\right|}
  • Perpendicularity test

    \vec{a} \perp \vec{b} \iff \vec{a}\cdot\vec{b} = 0
    Valid when
    \vec{a}, \vec{b} non-zero.
  • Projection of one vector on another

    \text{Projection of } \vec{a} \text{ on } \vec{b} = \dfrac{\vec{a}\cdot\vec{b}}{\left|\vec{b}\right|}

    A signed scalar — negative when the angle is obtuse.

  • Vector (cross) product

    \vec{a}\times\vec{b} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix}
  • Magnitude of the cross product

    \left|\vec{a}\times\vec{b}\right| = \left|\vec{a}\right|\left|\vec{b}\right|\sin\theta
  • Anti-commutativity

    \vec{a}\times\vec{b} = -\left(\vec{b}\times\vec{a}\right)

    Order reverses direction — unlike the dot product, which commutes.

  • Area of a triangle from two sides

    \text{Area} = \dfrac{1}{2}\left|\vec{a}\times\vec{b}\right|
  • Area of a parallelogram

    \text{Area} = \left|\vec{a}\times\vec{b}\right|

    With diagonals \vec{d_1}, \vec{d_2}, the area is \frac{1}{2}\left|\vec{d_1}\times\vec{d_2}\right|.

  • Direction cosines

    l = \dfrac{a_1}{|\vec{a}|}, \quad m = \dfrac{a_2}{|\vec{a}|}, \quad n = \dfrac{a_3}{|\vec{a}|}, \qquad l^{2}+m^{2}+n^{2} = 1
  • Section formula (internal division)

    \vec{r} = \dfrac{m\vec{b} + n\vec{a}}{m + n}

    Position vector of the point dividing AB internally in the ratio m:n.

Key points

6 items · All key points

  • The dot product gives a scalar; the cross product gives a vector. Check your answer is the right kind of object.

  • \vec{a}\cdot\vec{b} = 0 means perpendicular; \vec{a}\times\vec{b} = \vec{0} means parallel.

    Both require the vectors to be non-zero for the conclusion to follow.

  • The cross product is anti-commutative: reversing the order reverses the direction.

  • The area of a triangle carries a factor \frac{1}{2}; the area of a parallelogram does not.

  • A projection is a signed scalar and may be negative — do not take its modulus unless asked.

  • Direction cosines always satisfy l^{2}+m^{2}+n^{2}=1; direction ratios need not.

    Use the identity as a check on any set of direction cosines you compute.

Common mistakes

5 items · All common mistakes

  • Mistake

    Giving a vector as the answer to a dot product, or a scalar as the answer to a cross product.

    Instead

    \vec{a}\cdot\vec{b} is a number; \vec{a}\times\vec{b} is a vector. Check the type before writing the final line.

    Why

    Both are called 'products' and are computed from the same components.

  • Mistake

    Writing \vec{a}\times\vec{b} = \vec{b}\times\vec{a}.

    Instead

    \vec{a}\times\vec{b} = -\left(\vec{b}\times\vec{a}\right).

    Why

    Commutativity holds for the dot product, and the habit carries over.

  • Mistake

    Omitting the factor \frac{1}{2} when finding the area of a triangle.

    Instead

    Triangle: \frac{1}{2}\left|\vec{a}\times\vec{b}\right|. Parallelogram: \left|\vec{a}\times\vec{b}\right|.

  • Mistake

    Making a sign error in the middle term when expanding the cross-product determinant.

    Instead

    The \hat{j} component carries a minus sign: \vec{a}\times\vec{b} = (a_2b_3-a_3b_2)\hat{i} - (a_1b_3-a_3b_1)\hat{j} + (a_1b_2-a_2b_1)\hat{k}.

    Why

    The alternating sign pattern of cofactor expansion is easy to lose in a hurry.

  • Mistake

    Confusing direction ratios with direction cosines.

    Instead

    Direction cosines are the components of the unit vector; divide the direction ratios by the magnitude.

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